Shaders · Math · SDF
Screen-Space Derivatives in Practice
Screen-space derivatives are built into every GPU and available in fragment shader, yet few people know how and when they should use them.
Screen-space derivatives are built into every GPU and available in fragment shader, yet few people know how and when they should use them. Here I use some cool visualizations to show how I used screen-space derivatives to solve a problem I ran into: Rendering 3D Planar Curves with SDFs.
Chapters
- 0:00 Motivation
- 1:02 Recap
- 4:49 SDFs
- 6:35 Screen-Space vs. World-Space Distances
- 10:42 The Function to Differentiate
- 13:00 Using Derivatives to Approximate a Function with a Plane
Find more on my YouTube channel.
